Méthodes
Méthodes
Methods are the backbone of the design process. It’s deadly tough to build products effectively without developing a few design methods first. – ZURB, Why Design Methods Matter
Méthodes à définir:
- Analyzing
- Brainstorming
- Critiquing
- Concept Testing
- Interviewing
- Prototyping
- QA Testing
- Sketching
- User Testing
Sketching uncovers interactions, brainstorming sparks ideas, critiquing pushes the envelope of designs, and analyzing discovers what people do with your products. Without these methods, we’d be a little lost.
Analyzing A design method for discovering behavioral patterns in apps and websites.
Brainstorming A design method to test our products and services to make them more awesome and make us better designers.
Critiquing A design method for evaluating a set of existing ideas to identify changes or improvements.
Concept Testing A design method that gets us real data, real fast.
Interviewing A design method for engaging customers on what they think about your products.
Prototyping A design method to test our products and services to make them more awesome and make us better designers.
QA Testing A design method for ensuring the quality of our products and services.
Sketching A design method that helps us quickly get ideas out there, work through problems, explain interaction, and build products.
User Testing A design method to test our products and services to make them more awesome and make us better designers.
Sources: https://zurb.com/blog/why-design-methods-matter
https://zurb.com/word/prototyping