Méthodes

Methods are the backbone of the design process. It’s deadly tough to build products effectively without developing a few design methods first. – ZURB, Why Design Methods Matter

Méthodes à définir:

  • Analyzing
  • Brainstorming
  • Critiquing
  • Concept Testing
  • Interviewing
  • Prototyping
  • QA Testing
  • Sketching
  • User Testing

Sketching uncovers interactions, brainstorming sparks ideas, critiquing pushes the envelope of designs, and analyzing discovers what people do with your products. Without these methods, we’d be a little lost.

Analyzing A design method for discovering behavioral patterns in apps and websites.

Brainstorming A design method to test our products and services to make them more awesome and make us better designers.

Critiquing A design method for evaluating a set of existing ideas to identify changes or improvements.

Concept Testing A design method that gets us real data, real fast.

Interviewing A design method for engaging customers on what they think about your products.

Prototyping A design method to test our products and services to make them more awesome and make us better designers.

QA Testing A design method for ensuring the quality of our products and services.

Sketching A design method that helps us quickly get ideas out there, work through problems, explain interaction, and build products.

User Testing A design method to test our products and services to make them more awesome and make us better designers.

Sources: https://zurb.com/blog/why-design-methods-matter

https://zurb.com/word/prototyping