Les phases d’un projet

Quelques exemples:


Brief / Rearch / Ideas / Solution / Production

Mark Boulton, Designing for the Web
Chapter six: The design process

The Traditional Design Process :

  1. Brief
  2. Research
  3. Design
  4. Amends after amends after amends
  5. Production

The Web Design Process:

  1. The Brief
  2. Research & Insights
  3. Ideas Generation
  4. Solution
  5. Production

The important thing to take away from this chapter is there is no right way to designing a website. Try different methods and find what suits you and the project. - Mark Boulton

Start / Plan / Build / Test / Close

Processus décrit par Virginia DeBolt, dans “Interact with web standards”:

  • Start - define project requirements
  • Plan - research and analysis, draft design options and select design
  • Build - produce the design
  • Test - quality assurance testing
  • Close - deploy, maintain

Processus IDEO : “Human Centered Design”

  • Phase 1: Observation
  • Phase 2: Ideation
  • Phase 3: Rapid Prototyping
  • Phase 4: User Feedback
  • Phase 5: Iteration
  • Phase 6: Implementation

Luke Reimer: Following A Web Design Process, Smashing Magazine, 2011

  1. PLANNING (Requirements analysis, Site map, Contracts…)
  2. DESIGN (Wireframe, Mock-ups…)
  3. DEVELOPMENT
  4. LAUNCH (Polishing, Transfer to live server, Testing, Final cross-browser check)
  5. POST-LAUNCH (Hand off to client, documentation…)

Matt Meazey : The web design process in 7 simple steps, Webflow, 2017

“Web designers often think about the web design process with a focus on technical matters such as wireframes, code, and content management. But great design isn’t about how you integrate the social media buttons or even slick visuals. Great design is actually about creating a website that aligns with an overarching strategy.”

  1. Goal identification (the most important part of any web design process)
  2. Scope definition (contract, gantt chart)
  3. Sitemap and wireframe creation
  4. Content creation
  5. Visual elements (create the visual style for the site)
  6. Testing
  7. Launch

http://www.idesignstudios.com/blog/web-design/phases-web-design-development-process/

  1. Information Gathering
  2. Planning
  3. Design
  4. Development
  5. Testing and Delivery
  6. Maintenance

https://www.macronimous.com/resources/web-development-life-cycle.asp

  1. Review, Assessment and Analysis
  2. Specification Building
  3. Design and development
  4. Content writing
  5. Coding
  6. Testing
  7. SEO and Social Media Optimization
  8. Maintenance and Updating

http://www.printmag.com/featured/phases-of-the-web-design-process/

The following is an excerpt from the first lesson of Dave Holston’s HOW Design University course, Managing a Web Design Project from Start to Finish. In this course, Dave Holston teaches students about the key research and planning phases that inform the online design process, and about project management tools and techniques that can create efficiencies for you as a manager.

The phases of the Web design process include the following steps.

  1. Project Definition
  2. Project Scope
  3. Wireframes and Site Architecture
  4. Visual Design
  5. Site Development
  6. Site Testing
  7. Launch
  8. Site Maintenance

http://www.leemunroe.com/web-design-process/

  1. Planning
  2. Research & Ideas
  3. Information Architecture & Sitemap
  4. Wireframes
  5. Mockups
  6. Implementation
  7. Completion

http://webstyleguide.com/wsg3/1-process/7-development-process.html

Every significant web project poses unique challenges, but the overall process of developing a complex web site generally follows six major stages that you should think through before crafting your final project planning and proposal documents:

  1. Site definition and planning
  2. Information architecture
  3. Site design
  4. Site construction
  5. Site marketing
  6. Tracking, evaluation, and maintenance

Phase de recherche:

La phase de recherche en web design, par Erika Hall (en anglais: Just Enough Research, 2013, collection A Book Apart). Ce livre est ciblé sur la récolte d’informations et les tests utilisateur.

en anglais:

Practical Design Discovery, par Dan Brown (2017, collection A Book Apart)